By Adolfo Guzman Arenas (auth.), Félix F. Ramos, Herwig Unger, Victor Larios (eds.)
This ebook constitutes the completely refereed post-proceedings of the 3rd foreign college and Symposium on complex disbursed structures, ISSADS 2004, held in Guadalajara, Mexico in January 2004.
The 25 revised complete papers offered have been conscientiously reviewed and chosen from forty six submissions.
Among the themes addressed are digital characters, dispensed toolkits, serial visible presentation, multi-agent architectures, MAS, agent-object hybrid languages, robotic football brokers, allotted querying, semantic se's, coordination, dispensed collaboration, digital groups, peer-to-peer networks, P2P platforms, disbursed seek cellular gadgets, load balancing, disbursed algorithms, scheduling, and dispensed info systems.
Read Online or Download Advanced Distributed Systems: Third International School and Symposium, ISSADS 2004, Guadalajara, Mexico, January 24-30, 2004. Revised Selected Papers PDF
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Additional resources for Advanced Distributed Systems: Third International School and Symposium, ISSADS 2004, Guadalajara, Mexico, January 24-30, 2004. Revised Selected Papers
A module is a hierarchical structure that contains four elements: the task evaluator, the environment, the task solver and a subset of behavioural modules. The task evaluator is the item that the task manager triggers. Its role is to initialize the task solver, to evaluate the completion of the solving process and, in case of use of any learning system, to handle the retribution engine. The environment is the way to link the task evaluator and the task solver to the virtual world. Indeed, the environment receives a requested data flow from virtual and/or cognitive sensors and, if necessary, from the memory databank and the agent status system.
Finally, the cognitive sensors transform the data issued from virtual sensors into refined relevant information for specific purpose. The vision sensor allows the virtual agent to get visual information concerning its environment. ). As seeing is one of the main senses it will be used in finding and recognition tasks, in common movement behaviours such as path finding and obstacle avoidance, as well as in more complex ones like team work or crowd behaviour. To be accurate and 24 Stéphane Sanchez et al.
Lower right: building simulation and evacuation 6 Conclusion In this paper we have presented VIBES, a new system for behavioural animation of generic virtual humanoid characters within real-time applications. A first implementation of this framework is already available and the first results are promising: virtual actors are able to move from one location to another, they avoid each other and possible obstacles and, they are also able to come within range of specified objects in order to interact with them.